GAME OVERVIEW.
Rock Paper Scissors Flip (RPS Flip) is a fast-paced, strategic card game where players compete to collect hearts by winning card battles. Designed for all ages, RPS Flip blends classic Rock Paper Scissors mechanics with a fresh twist of hand-building, mind-reading, and tactical decision-making.
OBJECTIVE.
Be the first player to collect the target number of hearts to win the game!
COMPONENTS.
Each deck includes:
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Basic Cards (Rock, Paper, Scissors) – The foundation of every battle
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Special Cards – Unique variations that add strategic depth
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Uncommon: Button, Feather, Ruler
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Rare: Spoon, Pencil, Stick
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Epic: Flower, Candle, Balloon
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Legendary: Book, Magnet, Hammer
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Lives – The key to victory!
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Bonus Cards – Allow you to take an opponent’s card
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Instruction Card – A quick reference for gameplay
GAME SETUP.
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Each player begins with one set of Basic cards (Rock, Paper, Scissors) and a starting number of hearts based on the number of players and game length (see Hearts to Win table)
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Shuffle the deck, removing any extra Basic cards, extra hearts, and the rules card
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Place the deck face down in the center
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Players place their hearts face-up in front of them
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Battle cards remain hidden in each player’s hand
HEARTS TO WIN.
Hearts to Begin With Per Player
GAMEPLAY.
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Choose an Opponent: The active player picks an opponent to battle
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Select a Card: Both players choose a card from their hand to play and place it face-down on the table
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Reveal: Players say "Rock, Paper, Scissors... Flip" and turn over their chosen card
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Winning and Losing:
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The winner takes one heart from the loser
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The winner draws a new card
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If it is a tie, replay as if you are playing normally
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If a steal card is played, take your opponents card, resulting in no hearts exchanged and your opponent taking a card from the draw pile. Discard the played steal card
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Hand Limit: If a player has more than 5 cards, they must discard a card
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Elimination: Once a player loses all of their hearts, they are eliminated from the game
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Gameplay: Play continues to the left of the active opponent regardless of who won the previous battle and the game ends when someone reaches the specified amount of hearts
